![]() Not sure if that's enough to cause this problem, though. There's a bit of a mismatch between the subset names in the mesh file and the PropertySet resources, but I'm not sure if that's got anything to do with the problems (hair_alpha3/5 and hairalpha3/5). Also, I know the hair has some transparency issues on the right, I'm going to fix this later! And oh, hairalpha5 & hairalpa3 is using the same txmt file, in case you're wondering. Any ideas? I can't figure out what I'm missing :-(Įdit: Attached my file below, if anyone would like to take a look at it. When I change the txmt references in the shpe the hairalpha5+3 changes, but once again for all colors. I have no idea why hairalpha5 and hairalpha3 won't change. ![]() The scalp (aka hair group) is the only one changing color as it should (like seen on the image above). The hair is slaved to two of EA's hairs, amcaesar (scalp/hair group) & afhairpixie (hairalpha5+hairalpha3). I'm currently defaulting the maildelivery's hair but I can't figure out why the hairalphas (hairalpha5 & hairalpha3) won't change color when changing colors (woah, English). I apologize for the bad title, I'm not sure how to explain it better. Why won't my hair default change hair color?
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